Making Custom Checkpoint Sounds.
Method A. For all tracks on your system.
The checkpoint sound file in mtm2 is called airhorn.wav.
Rename any *.wav file that you want to use for a custom checkpoint sound to
airhorn.wav. Copy it to the sound folder in mtm2. Using notepad,
create a *.lst file that includes only the checkpoint sound file. That
is, "sound\airhorn.wav" and save the file with a LST extention. Using
winpod, open the *.lst file you've just created. Click make, give it a
name, and you're done. Pod the new file at the top of the pod.ini list
and all the tracks in the game will have your new custom checkpoint sound.
This works on your own computer only.
Method B. For an individual track on any system.
Introduction.
The checkpoint sound is determined by the mtm2 ambient sound file. This is located in the pod data folder and named like this: data\sound###.txt. The "###" is a "unique" number that indicates the pre-set sound themes in the game. It is possible to customize this file, rename it with a new "unique" number and pod it with your track to change the checkpoint sounds (and, if you have the ambition, to create a custom sound theme also).
The *.sit file tells the game which data\sound###.txt to use in the game.
All files (data\soundXXX.txt, *.wavs, and *.sit)
must be included in your track pod file.
How to.
1. Make the track complete, the way you want it, and pod it.. No editing after this step.
2. Delete everything in the mtm2 sub folders. We don't want any kind of file corruption or mix ups in this process.
3. Using winpod, extract everything from your track. It is probably best to use the mtm2 folder.
4. Copy your *.wav file(s) to the sound folder that winpod creates. If winpod does not create one, then make it yourself and copy the *.wav file(s) to it.
5. Using notepad, open the world\*.sit file. Note the first number just below the track ambient sound line. It will look like this:
!ambient sound,track length,weather mask
14,5000.000000,65535
In this case the number is 14. Depending on the sound theme you've chosen when making your track, this number may range from 1 to 14. Anyway, note the number but do not change this file yet. Just exit notepad.
6. Using winpod, extract the sound014(whatever).txt file from the sound.pod to the data folder.
7. Using notepad, open the sound14(whatever).txt file. Edit the sound file. Change the "checkpoint wav file" from airhorn.wav to the name of the wav file that you want to use.
Note: Do not use airhorn.wav as your name.
8. Save the sound###.txt file.
9. Rename the sound file to sound055.txt (or something; anything over twenty should do).
Note: You must use a unique number, or your track will conflict with other tracks that use the same number. If two tracks use the same number, the first one listed in pod.ini will make the sounds for both.
10. Using notepad, open the *.LST file for your track. Down where the data entries are, add your new file. For example: data\sound055.txt
10. Still in the *.LST file, down near the bottom, add a line for the sound file. For example, sound\newcheck.wav
Note: Spelling counts, so get it right.
11. Save the LST file.
12. Using notepad, open the world\*.sit file. Change the number that we saw earlier (1-14) to the number that you've indicated on the sound055.txt file. So, in this case, change the 14(whatever) to 55. Save.
13. Using winpod, open the *.lst file
for your track. Click make, give it a name, and your track will now have
custom checkpoint sounds.
MTMG
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