Creating Seamless, Animated Track Textures

Page 2

Step 2.

Each of the 64x60 tiles made in the last step need to be made into 64x64 mtm compatable sizes. This step also is to create a top and bottom edge that will tile seamless, and is why we just didn't cut out 64x64 tiles to begin with (they'd look ugly in the game :). Repeat this step for each of the three new tiles made in step 1

Add a 2 pixel border to the top and to the bottom of each new 64x60 texture tile.

PSP Menu = Image/ Add Borders

Using PSP's selection tool with the controls set for rectangle and zero feather. Select a two pixel high strip immediately above the border added to the bottom, hit copy
Paste (ctrl-E) the selection from above and position it to cover the top 2 pixel border. ctrl-D or right mouse click will defloat your selection once you have it positioned.
Again using PSP's selection tool with the controls set for rectangle and zero feather. Select a two pixel high strip immediately below where the border was added to the top, hit copy
Paste (ctrl-E) the selection from above and position it to cover the bottom 2 pixel border. ctrl-D or right mouse click will defloat your selection once you have it positioned.
Reduce the colors to 256 (8 bit) for each new texture then copy / paste each into traxx's texture browse window . Lay the new tiles out unanimated and view them in the game to verify that they tile, remember, they do not need to tile together mixed ie, mud1, mud2, mud3, just mud1, mud1, mud1 - mud2, mud2, mud2 etc. If all looks good then continue to the final steps on page three.

 

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