Creating Seamless, Animated Track Textures
Page 2
|
Step 2. Each of the 64x60 tiles made in the last step need to be made into 64x64 mtm compatable sizes. This step also is to create a top and bottom edge that will tile seamless, and is why we just didn't cut out 64x64 tiles to begin with (they'd look ugly in the game :). Repeat this step for each of the three new tiles made in step 1 |
|
![]() |
Add a 2 pixel border to the top and to the bottom of each new 64x60 texture tile. PSP Menu = Image/ Add Borders |
![]() |
Using PSP's selection
tool |
![]() |
Paste (ctrl-E) the selection from above and position it to cover the top 2 pixel border. ctrl-D or right mouse click will defloat your selection once you have it positioned. |
![]() |
Again using PSP's selection
tool |
![]() |
Paste (ctrl-E) the selection from above and position it to cover the bottom 2 pixel border. ctrl-D or right mouse click will defloat your selection once you have it positioned. |
| Reduce the
colors to 256 (8 bit) |
|
<--- Back to page 1 On to page 3 --->
[ Main ] [ Tracks ] [ Track Shots ] [ Traxx ] [ M-350 ] [ Scraps ] [ T-N-T ]